I did some analysis on this before. Theoretically (which means nothing to
the real world) you should be able to sustain 33 tcp connections to your
mud. I figure the average telnet session into a mud has an average
downstream transfer rate of 1k/s per connection (which is a generous
assumption). Of course all muds vary due to the amount of text per room,
player communication channels, color code, etc.. I put up my mud once on a
dedicated ISDN line that connected at 115200 bps pretty reliably. I started
seeing lag around 80 connections, so the theory does not hold in my
particular case. You must also remember that if they are on a modem
connection as well, the latency is doubled.
Chuck
-----Original Message-----
From: Davies, Nathan <DaviesN@AECL.CA>
To: CIRCLE@POST.QUEENSU.CA <CIRCLE@POST.QUEENSU.CA>
Date: Wednesday, December 17, 1997 8:27 AM
Subject: Re: bandwith
>Far as I'm aware, they are mutually exclusive...
>
>What would be different however between various codebases would be all
>about the amount of data sent to/from the mud, but there is no set max #
>connections. It's more a matter of connection speed...You might be
>lucky to get up to 10 people on your mud without bogging down your
>connection though...
>
>>Nathan Davies,
>>
>>does anyone know how many connections circlemud can handle using a 33.6
>>modem? does anyone know if different codebases support more or less
>>connections?
>>
>>-dmitri
>>
>
>
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