Re: Manual Spells

From: ;P (siv@CYBERENET.NET)
Date: 12/20/97


> Where is the code that passes the arguements to the manual spells (the
> ones in spells.c)?

uh..spells.h..

#define ASKILL(skillname) \
void skillname(int skill, struct char_data *ch, struct char_data *victim, \
                struct obj_data *obj, bool succeed)

#define MANUAL_SKILL(skillname) skillname(skill, ch, tch, tobj, succeed);

well...mine's different, but it'll look something like that :)

siv


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