> Where is the code that passes the arguements to the manual spells (the
> ones in spells.c)?
uh..spells.h..
#define ASKILL(skillname) \
void skillname(int skill, struct char_data *ch, struct char_data *victim, \
struct obj_data *obj, bool succeed)
#define MANUAL_SKILL(skillname) skillname(skill, ch, tch, tobj, succeed);
well...mine's different, but it'll look something like that :)
siv
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