Thanks for a fix!
I have a question about this part of code:
> if (do_simple_move(ch, attempt, TRUE)) {
do_simple_move calls char_from_room.
char_from_room calls stop_fighting(ch).
> if (FIGHTING(vict) == ch)
> stop_fighting(vict);
> stop_fighting(ch);
Why we call stop_fighting(ch) again?
Can it be safely removed?
Andrey (andrey@alex-ua.com)
aka Zmey//RMUD
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