Found another overlooked item in my install directions.
In interpreter.c nanny(), there is a huge switch statement. In case '1' (which
corresponds to the user entering 1 at the login menu) you will find the
statements:
if ((load_result = Crash_load(d->character)))
d->character->in_room = NOWHERE;
after them, add:
GET_ID(d->character) = GET_IDNUM(d->character);
NOTE: If you have the copyover patch installed, look in the function
enter_player_game() for those statements.
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