Re: [CODE][RELEASE] dg-script add-in package

From: Mark A. Heilpern (heilpern@MINDSPRING.COM)
Date: 01/02/98

Found another overlooked item in my install directions.

In interpreter.c nanny(), there is a huge switch statement. In case '1' (which
corresponds to the user entering 1 at the login menu) you will find the

    if ((load_result = Crash_load(d->character)))
      d->character->in_room = NOWHERE;

after them, add:

    GET_ID(d->character) = GET_IDNUM(d->character);

NOTE: If you have the copyover patch installed, look in the function
enter_player_game() for those statements.

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