If memory serves correctly, this is due to the total amount of xp needed
(calculated in do advance I believe) overuns the amount the variable can
hold. You might be able to fix the problem by reducing the amount of xp
needed for higher levels.
-j
On Thu, 8 Jan 1998, Mike Bernico wrote:
> We have just changed the number of levels available on our mud to 106.
> When we attempt to 'advance' characters to 106 (LVL_IMPL) that character is
> advanced to level 100 (LVL_IMM-1), however if we 'advance' the character to
> level 101 (LVL_IMM)he is advanced to 106. We can 'set' characters to all
> levels without a problem. If we 'set' a character to 102 we can advance
> normally. Everything else appears to be working normally. Any help would
> be appreciated.
>
> mike
> Mike Bernico
> Network Design Specialist
> Area 2 Learning Technology Hub
> "Remember, it's all just ones and zeros."
>
>
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