On Wed, 14 Jan 1998, Fili wrote:
> Ok. First, do you use ASCII or Binary pfiles? With both, you probably
> want to do something of the sort of making a struct and writing
> everything into the struct then saving the struct to the pfiles. If you
> use ascii pfiles, you need to do this but save the struct in the same
> manner as the skills are saved. All you really need in the struct is an
> int with some huge number (Is there a number of the hightst player rnum
> in the game?) and this number be used as the rnum of the introduced
> player. If you added anything else it would be easy to pop it into a
> struct while if you just wanted the rnum, you could use an int rather
> than a struct
I'm not sure what kind of pfiles we have. But you can't read 'em
(crypted). About that int stuff. It sounds fine. I will try, and if I
fail, you'll get more mail, and more questions *grin* hehe
/Avatar
> Fili
>
>
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