On Thu, 15 Jan 1998, Cris Jacobin wrote:
>246 [ 1 Wa ] Noname Playing 0 16:29:11 [207.014.106.217]
>245 [ 1 Wa ] Noname Playing 0 16:29:00 [207.014.106.217]
>244 [ 1 Wa ] Noname Playing 0 16:28:50 [207.014.106.217]
> Snooped to see what was going on, seems this Grinzhni individual
>knows how to log on an infinite ammount of the same char. While he was
>talking to one of our chars, he said that all diku's were prone to this and
>there was nothing can be done to prevent an intentional crash using this
>method.
Guess CircleMUD will have to be the first (probly not) to fix it then. :)
> Seems the speed at which the new chars where created had something
>to do with it, at least that's what I gathered contextually from the
>conversation.
You basically do it in steps.
> If anyone has seen this before, and can offer a clue as to how to
>prevent this I would most appreciate it. Can remember ever seeing
>something like this before.
I'll cook up a fix when I get the chance, probably sometime tonight or
tomorrow. There is already a fix you can use but that prevents
reconnecting if you lag out.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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