Yup, did this. I added 10 ints to every mob. a bit of a waste, but
extremely useful. I the first int for the mobs start room ALWAYS! and
then the other 9 are for general spec_proc usage. (thank god most
mobs can only take 1 spec_proc) I use these for the archers,
cityguards, guild guards, and a mob that sets a players home town. i
save the info as an Espec so it is only saved if the appropriate
spec_proc is saved.
--Angus
______________________________ Forward Header __________________________________
Subject: Re: SPCC & Guild of Implementors
Author: INTERNET:CIRCLE@post.queensu.ca at CSERVE
Date: 1/19/98 2:21 PM
ObCircle: Did anyone ever think of adding additional information
to mobs that would be used as parameters for spec-procs.
That way you could have a single piece of code and use it for
several mobs with different behaviours. (Blockers come to mind
or maybe mobs able to use a set of skills during attack). Well
this IS an ObCircle, plus i'm a maniac for reusable code.
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