Re: mobs with

From: Angus Mezick (angus@EDGIL.CCMAIL.COMPUSERVE.COM)
Date: 01/19/98


     Yup, did this. I added 10 ints to every mob.  a bit of a waste, but
     extremely useful.  I the first int for the mobs start room ALWAYS! and
     then the other 9 are for general spec_proc usage.  (thank god most
     mobs can only take 1 spec_proc)  I use these for the archers,
     cityguards, guild guards, and a mob that sets a players home town.  i
     save the info as an Espec so it is only saved if the appropriate
     spec_proc is saved.

     --Angus


______________________________ Forward Header __________________________________
Subject: Re:  SPCC & Guild of Implementors
Author:  INTERNET:CIRCLE@post.queensu.ca at CSERVE
Date:    1/19/98 2:21 PM

ObCircle: Did anyone ever think of adding additional information
to mobs that would be used as parameters for spec-procs.
That way you could have a single piece of code and use it for
several mobs with different behaviours. (Blockers come to mind
or maybe mobs able to use a set of skills during attack). Well
this IS an ObCircle, plus i'm a maniac for reusable code.


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