On Mon, 19 Jan 1998, Chuck Reed wrote:
->Urm, heh. I am adding obj extra flags and have obviously reached my max
->ammount because the game won't accept a bitvector that high (1 << 32). I
->was just wondering if there was a way to increase the bitvector number. I
->was looking at the 128 bitvector code, and it looks like I'd have to change
->a lot of stuff of me mud. Just wondering if there was a way of doing it
->easier.
gcc supports 64-bit long longs (by combining two 32-bit registers); so
you could change the obj extra flags to long longs (provided they
aren't saved to any binary data files; if they are, you'll have to do
conversion).
-dak
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