> Okay, I've got a newbie-ish question to this, maybe not so newbie, who
> knows... How has everyone determined the hit and damage die for their
> mobs? i.e. How do you know that a giant orc hits 4d7 damage? Or a weapon
> for that matter? Is there some really simple explanantion (other than
> buying an AD&D book that lists the tables) that would help me figure this
> out? I know the basic principle behind it, and know how to figure out the
> average damage that such a hit will do, but I guess what I'm asking is how
> can I make up a table for builders so that _they_ know what damage to put
> with xx level mob? Thanx!
it really depends on how you've designed your player characters, and what
you want for you them to be able to do...for example, we based our mob
design on the warrior class...we took how many hit points, anticipated
hitroll, damroll, etc..and decided that a mob of the same level should be
able to beat a warrior of that level (barely)..so we tested and
tweaked..and this is the template that we came up with:
Lev MaxHp AC Hitroll Damroll+AvgDam=TotDam Exp Gold
1 20 100 0 0 5 5 1k 100
10 250 50 8 2 8 10 9k 1k
20 750 0 12 10 15 25 50k 5k
30 1500 -20 17 15 15 30 100k 10k
40 5000 -40 23 20 20 40 200k 15k
50 10000 -50 30 25 25 50 400k 25k
60 20000 -100 38 30 30 60 1 Mil 50k
70 30000 -150 47 35 35 70 2 Mil 100k
80 40000 -200 57 40 40 80 4 Mil 200k
90 50000 -250 70 50 50 100 8 Mil 500k
100 60000 -300 100 70 70 140 15 Mil 1 Mil
+100 120k -1k 200 200 200 400 15 Mil ? Mil
siv
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