how do you make some thing a long long? Not very familiar with such a type...
At 07:44 PM 1/19/98 -0800, you wrote:
>On Mon, 19 Jan 1998, Chuck Reed wrote:
>
>->Urm, heh. I am adding obj extra flags and have obviously reached my max
>->ammount because the game won't accept a bitvector that high (1 << 32). I
>->was just wondering if there was a way to increase the bitvector number. I
>->was looking at the 128 bitvector code, and it looks like I'd have to change
>->a lot of stuff of me mud. Just wondering if there was a way of doing it
>->easier.
>
>gcc supports 64-bit long longs (by combining two 32-bit registers); so
>you could change the obj extra flags to long longs (provided they
>aren't saved to any binary data files; if they are, you'll have to do
>conversion).
>
>-dak
>
>
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