I have posted a copy of patch level 12 with the following mutilations:
128 bits
autoeq
new eq positions (right ear, left ear, eyes, back, face)
increased objects value array from 4 elements to 8
several new room defines, liquid types, and sector types
levels increased to 104
Note: This code does not have Oasis or OBuild.
Note: The seg fault bug when a aggro mob hits a death trap still
occurs, I simply removed the DT's, as I do not need them.
Note: If you use your world files, you must convert them for 128 bits, I
have the perl scripts from the site included in the world dirs
Note: You do not need to convert for the 4 extra values for each object,
I do a check at boot time and set missing values to zero.
This copy is 4 megs due to my backups and etc... I do not have time to
extract the 'good stuff' at the moment, but will have soon. I did remove
all binaries and etc...
This code is eventually going to be a futuristic mud with loadable weapons
and etc.....
I will try and fix the death trap bug and tar up a smaller version, but I
am really swamped at the moment. I have no plans on adding any of the OLC
packages either.
Here is the site:
http://digmo.org/chuck/linux
The file is called NewEarth.tar.gz, there is also a readme.NewEarth
Please update me on any bugs or problems you discover if you take a look
at this code.
Thanks
CC
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