Ok, I'm trying to re-code my MUD, and I need to have more than 32 AFF and
ITEM flags. I don't want to do a massive overhaul though.
Would I be better off going to long long? Would that corrupt my files? I
think that this is the method I would choose.
As for 128 bitvectors, I see that the code stuff is already on the snippets
site. Do a lot of things rely upon the old bitvectors? (For example, will
DG Scripts go crazy?)
Help is appreciated,
-B.
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