I am trying to discover a way to put the amount of damage you take in the
damage message. I just don't understand how replace_string quite works, as
when I attempt to put it in, I get:
:argument makes pointer from integer without cast
I understand what this means, but I've never done casting before. :(
Also, has anyone implemented a spell system similar to dam_message? Like:
Your (spell name) hits (person) extremely hard!
Thanks,
Tadrith
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