> Hi there
> Can anyone tell me what the BFS_MARK and H_CRSH room flags actually do?
>
>
BFS_MARK is for the searching algorithm, so it knows where its
been. Putting this on a room (especially around death-traps) would
probably be a very bad idea. Probably stands for Bredth-first-search.. or
something. :) I should know, but I forgot.
H_Crsh does stand for House_Crash. Unhelpful, but there yah go.
It is turned on when an item is dropped in a room which is flagged as a
"house". This is an indicator to the mud that the house room needs
updating upon the next auto-save cycle, as houses (if set up properly)
save in the same manner that a character does.
PjD
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