On Thu, 5 Feb 1998, Joe DiLascio wrote:
>Is it just me or does stock 3.0bpl12 not allow a char to be saved after a
>'set file <xxx>'? When the char is loaded, it has no descriptor.. which
>means it doesn't pass that check in save_char.
>
>if (IS_NPC(ch) || !ch->desc || GET_PFILEPOS(ch) < 0)
> return;
act.wizard.c:do_set():
/* save the character if a change was made */
if (retval) {
if (!is_file && !IS_NPC(vict))
save_char(vict, NOWHERE);
if (is_file) {
char_to_store(vict, &tmp_store);
fseek(player_fl, (player_i) * sizeof(struct char_file_u), SEEK_SET);
fwrite(&tmp_store, sizeof(struct char_file_u), 1, player_fl);
send_to_char("Saved in file.\r\n", ch);
}
}
If using 'set file', it doesn't call 'save_char'.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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