Hello, I have added skills for each type of weapon and I have added a
value for it in .obj. Then in do_wield I have a check against the
characters skill when he/she wields the weapon.
This is what I am using now, it is nasty and long but it works.
Careful, it may cause any C pros to cease up. If there is anyone who
wants to take a moment to show me a slick shortcut to clean this up, I
would be very grateful, as I will most likely run into this situation
again.
This is the first if-structure. I have 7(0-6) of them and each one is
the exact same structure.
Thanks! Shaw <-Newbie Coder
>>>>>>>>>>>>>>>>>
snip!
>>>>>>>>>>>>>>>>>
if (wtype == 0){
if (GET_SKILL(ch, SKILL_SWORD) <= 0)
send_to_char("You aren't sure which end to hold!\r\n", ch);
else if (GET_SKILL(ch, SKILL_SWORD) <20)
send_to_char("You take a shaky grip on the weapon.\r\n", ch);
else if (GET_SKILL(ch, SKILL_SWORD) <60)
send_to_char("You are skilled with this weapon.\r\n", ch);
else if (GET_SKILL(ch, SKILL_SWORD) <90)
send_to_char("You are an expert with this weapon.\r\n", ch);
else if (GET_SKILL(ch, SKILL_SWORD) > 90)
send_to_char("This weapon feels like part of you!\r\n", ch);}
.
.
.
.
if (wtype == 6){
if (GET_SKILL(ch, SKILL_STAFF) <= 0)
send_to_char("You aren't sure which end to hold!\r\n", ch);
else if (GET_SKILL(ch, SKILL_STAFF) <20)
send_to_char("You take a shaky grip on the weapon.", ch);
else if (GET_SKILL(ch, SKILL_STAFF) <60)
send_to_char("You are skilled with this weapon.", ch);
else if (GET_SKILL(ch, SKILL_STAFF) <90)
send_to_char("You are an expert with this weapon.", ch);
else if (GET_SKILL(ch, SKILL_STAFF) > 90)
send_to_char("This weapon feels like part of you!", ch);}
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