On Tue, 17 Feb 1998, Daniel Koepke wrote:
> On Tue, 17 Feb 1998, Edward Glamkowski wrote:
>
> ->An easier way to do this, which I believe has been discussed quite
> ->extensively on this list in the past, is to have extra descriptions
> ->that only appear under certain conditions.
>
> Personally, I would permit a certain amount of "scripting" inside the
> room description.
>
> @={dark:It is dark.}{light:It is light.};
> ~
Whoah! Way off the topic, no matter though, I'll take this chance to share
my own ideas...
While planning for an Every-thing-is-an-object type MUD, I came up with an
idea for adding damage messages to the description of a room inside of a
building that has been damaged. These were just prelimenary(sp) ideas,
which I plan to implement in the future, but I'd still appreciate
response:
For fire damage, rooms could have markers appended to me begining of
words. <p> for burns like paper, <g> for glass, <w> for wood <c> for
cloth. The table of replacements might be larger, but would look something
like this:
Marker Level1 Level2 Level3
<p> charred cracked and burnt (sentence removed)
<g> smokey heavily smoked mildly melted
<w> blackened charred mostly charcoal
<c> singed charred (sentence removed)
Most of this stuff was just off the top of my head, as I was writing. The
levels represent levels of fire damage, BTW. Acute structural damage(aka
via weapons) could be shown by inserting something like "You also notice
several <small/medium/large> holes in the wall!
___________
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X Schiltz MUD:dataserv.net 4000
(Joe Schilz) homepage:http://www.skipnet.com/~joes/
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