Thanks, Joachim. I had to tweak it a little bit, but it really pointed
me in the right direction. It works great now, so thanks a lot for the
help.
Joachim Pileborg wrote:
>
> At 17-Feb-98, Jon Barrett wrote:
>
> Add the following line somewhere near the top of spells.h:
> typedef void (*spell_function)(int, struct char_data *, struct char_data *,
> struct obj_data *, int);
>
> > struct spell_info_type {
> > byte min_position; /* Position for caster */
> > int mana_min; /* Min amount of mana used by a spell (highest lev)
> */
> > int mana_max; /* Max amount of mana used by a spell (lowest lev)
> */
> > int mana_change; /* Change in mana used by spell from lev to lev */
> > bool is_innate[NUM_RACES];
> > int min_level[NUM_CLASSES];
> > byte violent;
> > int targets; /* See below for use with TAR_XXX */
> > void (*spell_function)
> > (int level, struct char_data *ch, struct char_data *victim, struct
> > obj_data *obj, int spellnum);
> > };
>
> Change the spell_function definition to the following:
> spell_fun spell_function;
>
> > void spello(int spl, int max_mana, int min_mana, int mana_change, int
> > minpos,
> > int targets, int violent, void (*func))
>
> Change the "void (*func)" thing to: spell_fun func
>
> > {
> > int i;
>
> > for (i = 0; i < NUM_CLASSES; i++)
> > spell_info[spl].min_level[i] = LVL_IMMORT;
> > spell_info[spl].mana_max = max_mana;
> > spell_info[spl].mana_min = min_mana;
> > spell_info[spl].mana_change = mana_change;
> > spell_info[spl].min_position = minpos;
> > spell_info[spl].targets = targets;
> > spell_info[spl].violent = violent;
> > *spell_info[spl].spell_function = func; //ERROR points here
> > }
>
> And finaly change the last assignment to:
> spell_info[spl].spell_function = func;
>
> This should work (it is untested though).
>
> / Joachim
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