Hi, the problem I am having has to do with freeing memory in player characters
special. The mud crashes on free(ch->player_specials), and we get a libc error
saying that it can't free memory in a few memory blocks. The mud has been
having this problem since we upgraded our compiler and library files. Here
is the gdb error message:
Reading symbols from /lib/libc.so.5.3.12...done.
Reading symbols from /lib/ld-linux.so.1...done.
0xbfffed30 in ?? ()
Also, the mud is allocating these memory blocks with calloc. I was wondering
if it is as good as malloc. Thank you for your time.
-- Leif Bogwald
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