Umm, I'm confused as to what the hell is going on in this area of medit.c
case MEDIT_NUM_HP_DICE:
GET_HIT(OLC_MOB(d)) = MAX(0, MIN(30, atoi(arg)));
break;
case MEDIT_SIZE_HP_DICE:
GET_MANA(OLC_MOB(d)) = MAX(0, MIN(1000, atoi(arg)));
break;
case MEDIT_ADD_HP:
GET_MOVE(OLC_MOB(d)) = MAX(0, MIN(3000, atoi(arg)));
break;
Is this asigning the mobs hp dice to hp move and mana????!!!
I am having a problem in that whenever I assign a value to a mob's hp
bonus, it always defaults to 100.
Any clue as to what all this means?
Chuck
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST