On Tue, 24 Feb 1998, Chuck Reed wrote:
>Is this asigning the mobs hp dice to hp move and mana????!!!
>I am having a problem in that whenever I assign a value to a mob's hp
>bonus, it always defaults to 100.
>Any clue as to what all this means?
Oasis stores the XdX+X hit point format in the HP/MANA/MOVE fields of the
mob. If you look in db.c you'll see that is how the file is parsed also.
The side effect is you cannot define mana/movement for (simple) mobs.
Not sure about the HP bonus problem though.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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