If you do a show rent on a player with too many objects, you will overrun
the MAX_STRING_LENGTH buffer and crash the MUD. I just put in a:
if(strlen(buf) > MAX_STRING_LENGTH-80)
break;
In the loop that goes through all of the players objects. I don't know if
it is fixed in bpl12 or not.
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Rob Baumstark: shirak@connect.ab.ca
cst0656@nait.ab.ca
Forsaken Realms: telnet://wolfpack-hlhs.v-wave.com:4000
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