On Wed, 25 Feb 1998, Rob Baumstark wrote:
>If you do a show rent on a player with too many objects, you will overrun
>the MAX_STRING_LENGTH buffer and crash the MUD. I just put in a:
>
>if(strlen(buf) > MAX_STRING_LENGTH-80)
> break;
>
>In the loop that goes through all of the players objects. I don't know if
>it is fixed in bpl12 or not.
I do get to bugs, it may linger in my 'bugs' folder for awhile though.
Fixed for bpl13.
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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