The reason I wanted it to get the nearest player was so that I don't have
a MOB in zone 10 trekking all the way across the continent to kill a player
in zone 311. Not to mention, I don't want all the MOBs focusing on one
player...if there are three players in a zone, the players should be
attacked by whatever is closest to it, instead of everything ganging up on
one poor innocent. Yes, I may try that...it sounds like a great idea.
(referring to below. :))
> I have added mobvals list the object GET_OBJ_VAL to the mob structure
> for storing things like this. Is working great... So far I have most
> of my special procs based this ways and the builders can set specials
> and these MOB_VAL's through the OLC. is a great time savings for me,
> and instant gratification for them.
> --Angus
[ Tadrith Skandrakae, Implementor of Dreamscape ]
[ - telnet://mud.dreamscape.org:1234/ - ]
["I lay my dreams before your feet; ]
[ tread softly, for you tread on my dreams. ]
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