Hi all..
I am an implementer on a new mud. It is a quad-class mud and has
many nice features. Up to this point, I have done all of the coding and
all of the areas myself. All my friends who wanted to be a part of a mud
can't seem to find the time to even write an area :(. My question to you
is: what did you do when just starting out to attract builders and
playtesters. I don't want to open yet, as I have mostly stock areas, and
in my opinion, that just doesn't cut it. Especially with the
modifications I have made, I would have to go through and change the stats
on every mob to make them harder. I don't think I really need a coder
right now( unless they want to install online creation :) ). If anyone is
interested in building an area, or filling in any of the god positions,
let me know. I am mainly looking for people who are enthusiastic, and
with only a few of the god positions filled, there is plenty of room for
advancement.
RECAP: how did you recruit builders when your mud was just starting out?
Later,
Wicked
implementer of FATE
wicked@i1.net
fate.cartel.org 4000
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