Ah, now THIS makes a lot of sense.
Makes it *REALLY* tough to get the highest scores in skills.
I still wouldn't apply it to spells though.
Here's an idea for spells: break up the spell list into levels, like
the AD&D spells (so, mage spells are level 1-9, cleric 1-7, but you
are, of course, free to pick whatever scheme you want :)
When you learn a spell, you always cast it at 100% skill level, BUT,
in order to learn it, you must spend a number of practice sessions
equal to the level of the spell.
So, to learn a first level spell (say, magic missile or detect magic),
you only spend one practice, but to learn a fifth level spell (teleport)
means you have to use five practices on it.
This can be modified in all sorts of ways, but I rather like the basic
idea.
Edward Glamkowski, Programmer Mathematica Policy Research
EGlamkowski@mathematic-MPR.COM Princeton, NJ
http://www.mathematica-mpr.com/
"Dort, wo der Staat aufhort, da beginnt erst der Mensch,
der nicht uberflussig ist..." -Neitzsche
>----------
>From: Angus Mezick[SMTP:angus@EDGIL.CCMAIL.COMPUSERVE.COM]
>Sent: Thursday, March 12, 1998 12:20 PM
>To: CIRCLE@POST.QUEENSU.CA
>Subject: Re: BAZAAR
>
>WHOOPS!!!!.... the calculation is
>if(!number(0,(GET_SKILL^2/10)+1))
> improve_skill()
>
>from there I am gonna add in bonuses for other things...
>also, remember the last skill gained, and don't increase it until you learn
>something else, only 1 learn per tic. 5% per level.
>--Angus
>
>
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