> /* pull the char from the list */
> REMOVE_FROM_LIST(ch, character_list, next);
this removes the character from the global character list..you would want
to remove this check since the player will not be leaving the game..
> if (ch->desc && ch->desc->original)
> do_return(ch, "", 0, 0);
this is so that if an immortal switches into a mob, and the mob dies, the
player will return to his real body..
for the rest, you should just move them to their room..i would actually
leave extract_char alone, and let mobiles use that, then make a new
function for when a PC dies..
void move_char_on_death(struct char_data *ch)
{
char_from_room(ch);
char_to_room(ch, r_mortal_start_room[GET_HOME(ch)][(int)GET_CLASS(ch)]);
GET_HIT(ch) = 1;
GET_POS(ch) = POS_STANDING;
}
shrug..that's all you really need to do (look at some arena code)..and it
looks like you don't reall need another function..just put those four
lines where the extract_char should be..
siv
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