I have a prob I am about to implement a new field or what you should call it in the playerfile...
I wan't to have a place to store a num (0-200) for setting exp-rates on races.
ex. if they pic human they get 100% exprate and earn exp as the monsies are worth but if they select
giant they only get 70% exprate cause it is more supperiour to humans...
I have found where you define the GET_EXP and such and also changed the gain_exp to work with
some sort of GET_EXP_GAIN. Like this...
#define GET_EXP_GAIN(ch) ((ch)->points.exp_gain)
But when I compile with all changes it say's structure has no member named exp_gain.
But only in limits.c (where I fixed gain_exp) and act.wizard.c (changed the stat-command)
It doesn't complain about the define GET_EXP_GAIN in utils.h ...
Any1 know what I should do to get this to work?
YT 7David Wiklund
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST