On Mon, 16 Mar 1998, Akuma/Chris Baggett/DOOMer wrote:
->A shopkeeper tells you, 'mobile newmonster Leave before I call the guards!!'
->sprintf(buf, "\e%d %s", GET_ID(ch), msg); // MSG_NO_SELL_CLASS
->do_tell(keeper, buf, cmd_tell, 0);
Funny, I thought GET_NAME did,
(IS_NPC(ch) ? (ch)->player.short_descr : (ch)->player.name)
At least, it does in bpl12 and on my older MUDs that is how I had it
defined (not sure if I changed it, or what, though...)
-dak
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