Re: [HELP] Exp Caps

From: Ghoffjax (Ghoffjax@AOL.COM)
Date: 03/18/98


Although this doesn't conform completely to your plan you might consider
setting a level-gain cap. Include a quick check to see if the number of levels
gained at one time exceeds one. If it does, set the level-gain to only one and
reset the player's experience to something like next level's experience - 1.
Obviously, this means killing anything will allow the player to gain another
level... (You could always just set the experience to 1/2-way toward the next
level, too).

Example:

-Grog is level 1
-Using that 100d100 sword everyone created the first time they were able to
build, he kills a dragon and gets 100,000 exp.
-It takes 2,000 exp to reach level 2, and 4,000 exp to reach level 3.
-When Grog kills the mob, he gains a whole shmear of levels (normally), but we
reset the level gain, so he's only level 2.
-We also reset his experience to 3,999 exp. One more point and he gains
another level. ( Or set it to 3,000 so he actually has to kill something other
than a beastly fido to level again)


I hope the suggestion can help you out. This might be easier to do than
figuring out some convoluted equation that might be buggy or potentially
unfair...

Good luck!


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