[DG] q & a: dg scripts

From: Mark A. Heilpern (heilpern@MINDSPRING.COM)
Date: 03/20/98


At 09:55 AM 3/20/98 -0600, you wrote:
>Excuse this lame question but I missed the list for almost a year and I
>have seen this DG scripts thingy in some posts...
>
>What are DG scripts? I don't need a big explanation, just what they are,
>where did you get them from and what are they good for... (I recall some
>post about them being part of one of the server source codes).
>

They originally started as mobprogs. Eric Green modified them for the
Deaths Gate (hence the name DG) mud. Eric's modifications were significant,
rendering very little resemblance to mobprogs. (I only know they started as
mobprogs because Eric's code had an unised function in it, one that is part
of the mobprog package.)

Basically, DG Scripts are mobprogs extended to objects and rooms. They
offer much more functionality, however, including variables (local and
global),
multiple assignments (scripts are a collection of triggers, each of which has
its own vnum), and someone maintaining them (me).

You can read the online docs or download the packages from www.equoria.com
You can be shown some scripts in action at equoria.com:4000
You can offer suggestions for improvement here :)


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