When shop keepers telepath something to you, your reply is totaly garbled.
Here's the fix for that:
Find the line in act.comm.c that looks like
GET_LAST_TELL(vict) = GET_IDNUM(ch);
and add this before it
if(!IS_NPC(ch))
Also, shop keepers just don't like being in soundproof rooms to much (with
their telepathing ways). You can make shop keepers use send_to_char's, but
i just let mobs with special proc's tell through soundproof rooms.
Just a few things to maybe look over.
Chuck
+------------------------------------------------------------+
| Ensure that you have read the CircleMUD Mailing List FAQ: |
| http://democracy.queensu.ca/~fletcher/Circle/list-faq.html |
+------------------------------------------------------------+
This archive was generated by hypermail 2b30 : 12/15/00 PST