At 13.00 20/03/98 -0700, you wrote:
>Similar, but not the same. My color code works like this "&+g" does
>green. Let's say the MSP code works like this, "&M(xxxxx)" is sent to
>the parser (probably can even have a patch within the parse_color to
>branch off if sees that the code is MSP) and then it sends !!MUSIC(xxxxx)
>to the player, IF they have the appropriate flags. This may sound like a
>lot of work, but it's a heck of a lot less work than the method of
>extracting, and a lot less prone to crashing.
uhm.. i still have problem understanding...
if i have "&M(xxxxx)" in a description of a room,
if ha player have the flag, they will hear the sound "!!MUSIC(xxxxx)"
if they don't have the flag, i have to remove the entire "&M(xxxxx) " or
the player will see the (xxxxx). so i still need a procedure to remove a
substring.
the parse_color is a nidification of if/case that use the & + 2 char...
in this case, the (xxxxx) may be different every time.
i know, i can use &10 -> &ZZ to convert into a string i have in an array...
but i'll have all the problems i explained last time.
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