-----Original Message-----
From: Benjamin Draper <satrycus@DRACHENBURG.DEMON.CO.UK>
To: CIRCLE@post.queensu.ca <CIRCLE@post.queensu.ca>
Date: Tuesday, March 24, 1998 4:35 PM
Subject: Re: [Newbie] Getting character's name for == conditional
>Brian wrote:
>> All that I already know... :) My question is what would the conditional
>> look like to compare "testdummy" to the value that's taken from
>> GET_NAME(vict)?
>
>I think this is what you're after:
>
> if (!strcmp(argument, "testdummy") && GET_LEVEL(ch) == LVL_IMPL) {
> raw_kill(ch);
> return;
> }
>
>Place it in act.offensive.c in do_kill after it's established there
>is an argument.
Ok... here's the code:
------------------------------ do_kill in act.offensive.c -----------
ACMD(do_kill)
{
struct char_data *vict;
if ((GET_LEVEL(ch) < LVL_IMPL) || IS_NPC(ch)) {
do_hit(ch, argument, cmd, subcmd);
return;
}
one_argument(argument, arg);
if (!*arg) {
send_to_char("Kill who?\r\n", ch);
} else {
if (!(vict = get_char_room_vis(ch, arg)))
send_to_char("They aren't here.\r\n", ch);
else if (ch == vict)
send_to_char("Your mother would be so sad.. :(\r\n", ch);
else if (((strcmp(argument, "testdummy")) && (GET_LEVEL(ch) ==
LVL_IMPL) && (strcmp(GET_NAME(vict), "testdummy")))) {
raw_kill(ch);
return;
} else {
printf("Argument = %s\r\n", argument); /* just for me to see that the
args are working */
act("You chop $M to pieces! Ah! The blood!", FALSE, ch, 0, vict,
TO_CHAR);
act("$N chops you to pieces!", FALSE, vict, 0, ch, TO_CHAR);
act("$n brutally slays $N!", FALSE, ch, 0, vict, TO_NOTVICT);
raw_kill(vict);
}
}
}
------------------------------- end of
do_kill ------------------------------------
I guess I'm still stumped... I think I used the syntax correctly, and the
arguments are working, but it's not doing what it should be doing... no
matter who kills who, as long as they're LVL_IMPL, it runs thru the strcmp
lines and just raw_kill's the person who tried to type kill <whoever>.
Does anyone see anything wrong? Do I have some ()'s or {} out of place
maybe?
- Brian
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