> There already is a patch out there (check the circle ftp >site)
>which does the projectile weapons - I believe that it does 3 types -
>sling
>stones, arrows, and bolts. If i remember right though, the act()
>calls
>are after the mob takes damage/dies.. this is problematic since if >the
mob
>dies and is extracted, running act() with the mob as an argument
>("hits
>the Evil green frog in the guts")..i'd 2x check this.
Hmm, didnt even think to try and change this one to be other objects,
thanx(=
> Sure, if you have all the mobs typed by race, then I'm sure
>you
>can also make it so that your object flags are only applicable vs
>specific races. Of course, I'd not say this would be minor change.
Ok, i tried this and ended up seeing that I would have to make about a
million classes. Works great for some zones (like the totally elf zone)
but other zones are littered with different race type mobs. Thanx for
the input on that also, I have +3 vs Elf weapons now. Oh well, the
builders will just have to deal i guess (=
Thanx again,
-=DemiGod=-
"When life and death are one, then immortality we shall reach."
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