>
> You could, of course, re-write the shop code so they can buy and sell
> anywhere, or perhaps just write a spec_proc if you just want to do
> one mob as a wandering merchant.
>
> Wandering guildmasters are another cute idea ;)
>
I added support for wandering keepers awhile back, all I did was add a
shop flag to define if the shop is wandering. All in all it takes about 4
lines of code total, namely in ok_shop_room().
Faras@Morgaelin :: mud.dwango.com 3000
claywar@rjsonline.net :: http://anyhost.simplenet.com/morgaelin
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