Ok, I've been writing marriage code and I want to put it in so that in the
players score, it says the name of their mate. I created a struct for
marriage_data and put in struct char_data *mate; in it. Now, I made a
macro to check this.
So in score, it displays GET_NAME(MATE(ch)). This is fine when both
players are on when they are first married. After that, they are married
to (null) and then when their mate returns, they are crashy! So I figure I
can store the ID_NUM of the mate and their name in the marriage structure.
My problem is this: married couples have paired bank accounts, a "shared
bank". I need to be able to have it so that when the online husband
withdraws, money is taken from the offline wife's. So is there a way to
get information on an offline character from their ID_NUM? If not, what
would be a better way...?
Please respond quickly, my butt is stuck to the chair.
-B.
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