> byte class; /* PC / NPC's class */ (line 642)
> byte class; (line 851)
george misspoke..he meant to say 'level'..
/* general player-related info, usually PC's and NPC's */
struct char_player_data {
.
.
byte level; /* PC / NPC's level */
/* ==================== File Structure for Player ======================= */
/* BEWARE: Changing it will ruin the playerfile */
struct char_file_u {
.
.
byte level;
siv
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