On Wed, 22 Apr 1998, Angus Mezick wrote:
>if (okay)
> {
>+ count++;
>+ player.char_specials_saved.idnum = count;
> fwrite(&player, sizeof(struct char_file_u), 1, outfile);
> }
>Anyone see any code conflicts here?
I believe houses save by idnum.
struct house_control_rec {
room_vnum vnum; /* vnum of this house */
room_vnum atrium; /* vnum of atrium */
sh_int exit_num; /* direction of house's exit */
time_t built_on; /* date this house was built */
int mode; /* mode of ownership */
long owner; /* idnum of house's owner */
[...]
--
George Greer - Me@Null.net | Genius may have its limitations, but stupidity
http://www.van.ml.org/~greerga | is not thus handicapped. -- Elbert Hubbard
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