On Fri, Apr 24, 1998 4:52 AM, James T Browning <mailto:jbrownin@LCSC.EDU>
wrote:
>Instead of having a six month repeating loop maybe you could implement a
>loop which would repeat itself every few thousand mud years. You would
>want
>to set up a algorithm to generate the needed weather at runtime instead of
>being set at compile time... Maybe you could even have the seasons drift
so
>that in 40,000 mud years March 5 is the warmest day of the year.
Well, the rotation thing is supposed simulate seasons, and a long loop
would either take a lot of memory or some interesting code. However, you
could also have the range that the temperature ranges cover vary on a
longer cycle. If you wanted to get really complicated, you could "stack"
cycles -- a monthly one-year cycle, an annual hundred-year cycle, and a
centennial 10,000 year cycle. That way you simulate reality more...
infinite number of cycles and all. Of course, there comes a time where
adding more complexity doesn't do anything for the realism, since nobody
notices it.
Judson Powers Morgaelin MUD
powers@rjsonline.net telnet://mud.dwango.com:3000/
"Friends help you move... real friends help you move bodies."
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