> Jon Barrett wrote:
>> I have played with it for a while and the only time I could get to
>> POS_STANDING while fighting was after standing from a bash, so I decide to
>> put it in do_stand.
>
Daniel wrote:
>It seems like perform_violence() might be better, so you solve any
>positioning bugs you might add in the future with one centeral piece
>of code. Although, I suppose that "stand;sleep" would manage to
>circumvent that...hm...anyone else have suggestions?
>
I actually thought about that too. The only reason I didn't put it there
was that if someone ever decide to make a skill or something that would
make you able to fight in POS_STANDING then that would not be an
appropriate place. For example, say someone has monks or just wants to
make a skill called "free fighting" which would put them standing just long
enough to flee or get a standing only skill off. But then they could make
it an affect flag and add that to the check in perform_violence. Hmm,
maybe that would be a better place for it......
*>-Jon-<*
_________________________________________________________________________
"I have traveled the length and breadth of this country and talked with
the best people, and I can assure you that data processing is a fad that
won't last out the year."
--The editor in charge of business books for Prentice Hall, 1957
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