Re: Misc Thoughts / Ideas

From: Matt (muzz1@MINDSPRING.COM)
Date: 04/28/98


What is the address to the game? Send to muzz1@mindspring.com

At 07:19 PM 4/28/98 EDT, you wrote:
>In a message dated 98-04-28 07:47:32 EDT, you write:
>
><<         I was wondering if anyone else has seen "bots" to be a problem
>within the
> game, and maybe possible ways they have tried to make it harder for bots to
> be set up. I know I could always have every command send random messages,
> that way they would have to have tons and tons of triggers or scripts to
> make their bot run, but they would still do it. Any ideas on this? >>
>
>This may not be directly related, but there's a game called Federation that I
>play, and it's one of the first multi-player games out there...well, since
>it's so old, it obviously has some pretty strange bugs...one of which is that
>its buffer can only contain so much, and since there are about 700 players in
>at any given time + lag, it drops a lot of commands. So why not write code so
>that if a player sends more than 3 or so commands per second, it drops every
>third? It's very effectual with dealing with macroers. :-)
>
>-JW
>
>
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