JW,
1) if AOL doesn't like it, but them in yourself, we do get paid and so don't
work that hard.
2) check out look_at_target() (i think)
3) VC++? have you run it in the debugger and tried looking at it there? what is
the point of buying/stealing that program if you are going to get full use from
it?
4) if you are running on unix, make sure you are getting a core file in the
circle/lib dir. if so, type:
gdb bin/circle lib/core from the circle dir
in gdb type:
info locals
backtrace
info globals
we MUST have some sort of debugging output to help here. No one has managed to
build a crystal ball yet.
--Angus
______________________________ Forward Header __________________________________
Subject: [CODE] [NEWBIE] do_look crashing MUD! :-(
Author: INTERNET:CIRCLE@POST.QUEENSU.CA at CSERVE
Date: 4/29/98 8:42 PM
I'm using circle code that is only slightly modified, and I haven't touched
do_look. However, whenever someone tries to LOOK <direction/obj/mob/player> it
crashes the game. They can still use LOOK without arguments, but when they
look at something kapow. I have no idea what I've done. :-(
Here's the code...sorry if it doesn't do the linefeeds quite right, AOL
doesn't like the kind VC++ 5.0 uses.
*snip*
Damn right *snip*
*snip*
Thanks,
-JW
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