On Sat, 2 May 1998, Ed Wrotniewski wrote:
->Under GDB, when it reports the contents of a variable that is a pointer
->(struct char_data *ch) it obviously shows you the memory address that ch
->pointed to. Is there any way to examine that memory address and see what
->exactly ch was? So if a mob is crashing the mud by doing something, I can
->see what mob it was exactly.
'print *ch' I believe. Also, 'print ch->player.name' should work, and
you can even do, 'print ch->in_room' to find out where they were when
the game crashed.
-dak
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