On Tue, 5 May 1998, Del (Panther) wrote:
> John Evans wrote:
> >
> > Bludgeoning: Club, mace, etc.
> > Piercing: Dagger, knife, rapier, etc.
> > Slashing: Sword, Axe(axe does some Bludgeoning as well), etc.
> > Misc: Things like lasso, bola, whip. They do "damage" in minor amounts
> > and in ways that armor generally can'y protect against.
> >
>
> Maybe putting in a flag for armor type and during combat a simple check
> to increase or decrease the damage, default would not change.. hmmm but
> what main part of the body will it protect? ON body, About body? hmmm It
> could get complicated..
What you do is the following:
If hit
determine location
determine damage
reduce damage based on armor protection vs. that type of attack
If damage is 1 or more, apply the damage to the player.
John Evans <evansj@hi-line.net> -- http://www.hi-line.net/~evansj/
Any sufficiently advanced technology is indistinguishable from magic.
-- Arthur C. Clarke
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