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two instead of one. I might suggest just adding an integer array that
defines if each race can use it or not (something like "int
bad_race[NUM_RACES];"). It would be fairly simple, actually.
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But then you would be using NUM_RACES number of ints. If you simply
add another int bitvector to place all your !RACE flags in, you only
need one int (unless you have a rather large number of races). This is
more complex, but more efficient. Or you could use a bit array, which
would amount to about the same thing.
- Nasri.
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