I'd like to bring up the original question of
creating a mud using a relational database. How
plausible would this be? I'm sure all the areas,
players, mobs, and objects could be stored in
tables. The player table could have a foreign key
showing which room the player is located in and
which objects the player is wearing or has in
inventory. What are everybody's thoughts on this?
--
Brian A. Roche
brianroche@earthlink.net
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