On Sun, 10 May 1998, Del Minturn wrote:
->I have also tried ch->in_room, that didnt work either.
->I also had a send_to_char in the if statement which didnt show.
->The if statement does not seem to come true,
->Does anyone have a !recall that I can compare it to?
It seems like a pretty simple thing to do. After the first (and only,
for that matter) if check in spell_recall() add,
if (ROOM_FLAGGED(victim->in_room, ROOM_NORECALL)) {
act("$n briefly flickers, caught mid-teleport...", TRUE, victim,
0, 0, TO_ROOM);
send_to_char("You flicker but don't go anywhere.\r\n", victim);
return;
}
Hmm...?
-dak
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