I'm sure I've already read this, probably in a search in Circle List
Archives. (or Erwin mailed me personally, but I don't remember..)
Anyway, in developing my current wilderness system, your advices have been
really useful. I could say I use all of this, but I added wild_elements,
i.e. each map square is inherited from a wild_element (room_name,
description, sector type, room flags, clan owner, and all the info you
like). Name, desc, sector type, flags and exits can also be personalized,
thus making the room a "real" one.
Kabir
Coder of DalilaMUD
dalila.shopitaly.net 4000
>Indeed. Here is something I have written earlier about this, which
>describes one possible implementation.
>
<<<<<<<<<<< MESSAGE CONTINUES >>>>>>>>>>>>
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| / _) /__\ ( ,) )(__ / \ ) ( / \ ( (_ / _) )( |
| ( (_ (_)(_) ) \ (____)( () ) (_/\/\_)( () ) \__)( (_ (__) |
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| mailto: mocci@tin.it |
| http://volftp.tin.it/IT/IT/ITALIANI/MOCCI |
| http://www.geocities.com/SunsetStrip/Palms/7010 |
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